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Author Topic: some ideas  (Read 1683 times)

**HD

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some ideas
« on: May 24, 2010, 19:19:28 PM »
- \cg_alwaysweaponbar 1   by default due to the new hud   -  DONE
- bugfixing item height   -   DONE
- new name for this mod, oaunofficial is cheap

a_clown

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Re: some ideas
« on: May 24, 2010, 20:34:19 PM »
- timeout/timein -  DONE
- speconly/queue for duel   -   DONE
- weapon/overall accuracy   -   DONE
- new scoreboard, new ratingsystem
- enemy/teamweaponcolor   -   DONE
- bright items(q2 style)    -   DONE
- fix pm-skins for vertexlight
- cg_newRewards with Airrocket/grenade   -   DONE,  RA/MH-control in duel

Zero

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Re: some ideas
« on: May 24, 2010, 20:38:53 PM »
Quote from: a_clown on May 24, 2010, 20:34:19 PM
- timeout/timein
- speconly/queue for duel
- weapon/overall accuracy
- new scoreboard, new ratingsystem
- enemy/teamweaponcolor
- bright items(q2 style)
- fix pm-skins for vertexlight
These are ideas for yourself or already done? O.O

War

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Re: some ideas
« on: May 24, 2010, 20:41:37 PM »
i won´t get all changing, but what about this engine upgrade to q3:
http://xreal-project.net/

It seems, that development will speed up in the next month:
http://xreal-project.net/?page_id=3/Programming/experimental-mode/#p1127
(regarding rogue)

And this is what the engine could do:
http://willihammes.com/webtemp/forest_capture_05.mp4

Still q3 but with many fixes :)

a_clown

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Re: some ideas
« on: May 24, 2010, 20:44:56 PM »
Quote from: Zero on May 24, 2010, 20:38:53 PM
These are ideas for yourself or already done? O.O

Ideas :)

Quote from: War on May 24, 2010, 20:41:37 PM
i won´t get all changing, but what about this engine upgrade to q3:
http://xreal-project.net/

It seems, that development will speed up in the next month:
http://xreal-project.net/?page_id=3/Programming/experimental-mode/#p1127
(regarding rogue)

And this is what the engine could do:
http://willihammes.com/webtemp/forest_capture_05.mp4

Still q3 but with many fixes :)

At the moment this is only a Mod. the Xreal-engine is really fast and powerful, lets see what the future brings :)

ZAG4T0

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Re: some ideas
« on: May 24, 2010, 20:46:09 PM »
Requests:


-Better voting system(like the one in Urban Morraz)
-Different hud styles
-Nice characters like Ayumi and Kyonshi.  ;D
 :)


helvas

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Re: some ideas
« on: May 24, 2010, 20:58:14 PM »
Quote from: ZAG4T0 on May 24, 2010, 20:46:09 PM
-Better voting system(like the one in Urban Morraz)

How does it look like? I have never played Urban Hobos.

Quote from: ZAG4T0 on May 24, 2010, 20:46:09 PM
-Different hud styles

afair clown is going to implement superHUD from cpma (fully customizable hud)

Quote from: ZAG4T0 on May 24, 2010, 20:46:09 PM
-Nice characters like Ayumi and Kyonshi.  ;D

And spiderchick ;D

RMF

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Re: some ideas
« on: May 24, 2010, 21:58:55 PM »
Quote from: War on May 24, 2010, 20:41:37 PM
And this is what the engine could do:
http://willihammes.com/webtemp/forest_capture_05.mp4
That looks like some fucking new-style game like crysis or something which I hate because they lack what old games often have: customizability and awesomeness. It probably is not, but I don't like the look (and I doubt it'll run on old computers).

Quote from: helvas on May 24, 2010, 20:58:14 PM
Quote from: ZAG4T0 on May 24, 2010, 20:46:09 PM
-Better voting system(like the one in Urban Morraz)

How does it look like? I have never played Urban Hobos.
Neither have I

Monako

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Re: some ideas
« on: May 24, 2010, 22:27:37 PM »
Well, the goal is to make game more playable and attract more ppl, so graphics is very important part, and probably using xreal engine in future is a good idea. And about old pcs.. well it's 2010 already..

War

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Re: some ideas
« on: May 24, 2010, 23:34:15 PM »
Quote from: RMF on May 24, 2010, 21:58:55 PM
That looks like some fucking new-style game like crysis or something which I hate because they lack what old games often have: customizability and awesomeness. It probably is not, but I don't like the look (and I doubt it'll run on old computers).

It is still the old q3 engine but with many improvements in the render path.
With compatibily mode you can still run the old q3 (and oa ofc) maps!

proti

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Re: some ideas
« on: May 30, 2010, 23:17:27 PM »
---PEACEFULLY CENSORED---

a_clown

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Re: some ideas
« on: May 30, 2010, 23:41:25 PM »
- cg_autoaction  -  DONE

grism

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Re: some ideas
« on: June 18, 2010, 11:52:22 AM »
Quote from: RMF on May 24, 2010, 21:58:55 PM
That looks like some fucking new-style game like crysis or something which I hate because they lack what old games often have: customizability and awesomeness.

Actually, the game has much more customization than ioquake3, and not only visual, the network code has been revamped too as well as many other aspects of the engine :

http://redmine.xreal-project.net/projects/xreal/wiki/Features

There was before a list of vars in-game, but it seems they removed it by lack of time to update it (but it was _very_ impressive).

Quote from: RMF on May 24, 2010, 21:58:55 PM
It probably is not, but I don't like the look (and I doubt it'll run on old computers).

Actually, the engine is more efficient than the ioquake3 one, so it should run BETTER on older computers.

More infos :

http://xreal-project.net/?p=266

And you're not obliged to use parallax mapping (the thing that makes the game looks like Crysis), there is a Deluxe Lightmap rendering, which is just like the ioquake3 one, but optimized and with some more opengl functions support. In the end, you can make the game looks pretty much the same as in OA (except for Vertex Lighting, I think it was totally removed).

ghosty

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Re: some ideas
« on: July 17, 2010, 16:18:59 PM »
That isnt really the case. Xreal has also dropped sm2.0, and only uses the newest and I doubt anyone with an old computer would bother buying a new gpu.

You can try using their pre-alpha engine, as it still uses openGL(older version) and sm2.0 and starting from their, but the full engine wont run on the older pcs.

Zero

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Re: some ideas
« on: July 21, 2010, 16:24:59 PM »
I told HD my ide about reducing the raildamage a bit. It's lame that you have full life and if someone lucks a shot, you are dead. I dont mean it should be 80 like in quake live, but 99. You die except you have full hp. I'm a bit afraid, because this would change the gameplay basically, especially on maps like sago, but with a new game we have the opportunity to have a different gameplay. What do you think?

Udi

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Re: some ideas
« on: July 21, 2010, 20:58:52 PM »
Quote from: Zero on July 21, 2010, 16:24:59 PM
I dont mean it should be 80 like in quake live, but 99. You die except you have full hp. I'm a bit afraid, because this would change the gameplay basically, especially on maps like sago, but with a new game we have the opportunity to have a different gameplay. What do you think?

Reducing the rail damage is a good idea, however I wouldn't fix it to 99 or some other value. I rather would love to have an option of damage sets and physics sets, from which the server admins could choose from. We could have old school vanilla servers, CPM servers and QL like servers with the core game, no mods needed. Of course there should be a warning sign before joining of what physics and damage models the server uses.

Zero

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Re: some ideas
« on: July 22, 2010, 21:59:23 PM »
The only thing what make me afraid is that if you have more different settings on servers, it would be harder to arrange matches. I mean between clans. If clan A plays with rail dmg 80 and the other one plays with 100, it would just make conflicts or if they arrange, unbalanced gameplay. (Afaik oau would support progaming more than his parentgame)

RMF

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Re: some ideas
« on: July 23, 2010, 01:45:21 AM »
80?! Hm another reason why ql sucks :)
But I'm for reducing it some too. Maybe 90-95, if you jump from platform to platform and get midair you'd fall to death if you have just 1hp (assuming you're not falling to 'the wrong place' but just a little too high fall).

Zero

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Re: some ideas
« on: July 23, 2010, 09:42:44 AM »
Quote from: RMF on July 23, 2010, 01:45:21 AM
But I'm for reducing it some too. Maybe 90-95, if you jump from platform to platform and get midair you'd fall to death if you have just 1hp (assuming you're not falling to 'the wrong place' but just a little too high fall).
falldamage is 10, isnt it?

Quote
80?! Hm another reason why ql sucks :)
No, it doesnt suck.

RMF

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Re: some ideas
« on: July 23, 2010, 18:41:52 PM »
Quote
falldamage is 10, isnt it?
Depends how high, but under 90 for rail is too low imo.

Zero

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Re: some ideas
« on: July 24, 2010, 03:23:46 AM »
Quote from: RMF on July 23, 2010, 18:41:52 PM
Quote
falldamage is 10, isnt it?
Depends how high, but under 90 for rail is too low imo.
Yeah, i think the same, for oa it would be really too low :)

But for QL 80 is perfect. ^^