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Author Topic: What is new - r1 to r13  (Read 1683 times)

a_clown

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What is new - r1 to r13
« on: May 25, 2010, 18:49:43 PM »
Changes:

- New hud-style with deathnotice( upper left corner ) and real chattext
http://www.abload.de/img/shot001030d2.jpg (possible offline)
( bigger http://www.abload.de/image.php?img=shot001030d2.jpg )
3 different weaponbar positions ( cg_weaponbarstyle )

- stepped hitsounds
    cg_hitbeep
    0  -  no hitsound
    1  -  normal oa hitsound
    2  -  multitone hitsound
    3  -  reverse multitone hitsound

- a few chatmacros ( more to come )
   #H Health
   #A Armor
   #W Current weapon
   #M Ammo
   #L Location
   Use them in teamchat
   example:  say_team "Need help at #L (#H/#A)" will result into "Need help at bridge (40/0)" when you are at location bridge with 40 health and 0 armor.

- a new MG model - maybe we will change it later

- s_ambient
  0  -  no ambient sounds like fire or wind
  1  -  all ambient sounds

- unlocked cg_gunx cg_guny cg_gunz

- cg_nokick
  0  -  no shaking screen when hit or falling
  1  -  shaking screen

- fixed cg_truelightning   -   you can disable the shaft with negative values of cg_truelightning

- new high-resolution-charset, the style will change
http://www.abload.de/img/shot0011gpd2.jpg (possible offline)
( bigger http://www.abload.de/image.php?img=shot0011gpd2.jpg )

- cg_weaponbobbing
  0  -  turns off weaponbobbing (moving weapon)
  1  -  turns it on

- PM-skins
  you can can force enemymodel or (if you want) teammodels, you can color them per console:
        cg_blueteammodel;
        cg_redteammodel;
        cg_enemymodel;
        cg_teammodel;
         cg_forceteammodel;
        cg_blueHeadColor;
        cg_blueTorsoColor;
        cg_blueLegsColor;
        cg_redHeadColor;
        cg_redTorsoColor;
        cg_redLegsColor;
        cg_enemyHeadColor;
        cg_enemyTorsoColor;
        cg_enemyLegsColor;
        cg_teamHeadColor;
        cg_teamTorsoColor;
        cg_teamLegsColor;

        4 PM-models: sarge/pm , skelebot/pm , major/pm , smarine/pm
http://www.abload.de/img/shot0002f5zp.jpg (possible offline)
(Bigger: http://www.abload.de/img/shot0002f5zp.jpg)

http://www.abload.de/img/shot0003oucm.jpg (possible offline)
(Bigger: http://www.abload.de/img/shot0003oucm.jpg)

http://www.abload.de/img/shot0005n6yr.jpg (possible offline)
(Bigger: http://www.abload.de/img/shot0005n6yr.jpg)

You can make the dead bodies appear dark with cg_deadbodydarken 1

- new shaft style

- some cvar-changes(default values)
  com_maxfps is max 125 now, so we dont need pmove so badly(it makes the gameplay a bit choppy)
  At the moment r_vertexlight is disabled, we will unlock it again