Changes:
- New hud-style with deathnotice( upper left corner ) and real chattext
http://www.abload.de/img/shot001030d2.jpg (possible offline)
( bigger http://www.abload.de/image.php?img=shot001030d2.jpg )
3 different weaponbar positions ( cg_weaponbarstyle )
- stepped hitsounds
cg_hitbeep
0 - no hitsound
1 - normal oa hitsound
2 - multitone hitsound
3 - reverse multitone hitsound
- a few chatmacros ( more to come )
#H Health
#A Armor
#W Current weapon
#M Ammo
#L Location
Use them in teamchat
example: say_team "Need help at #L (#H/#A)" will result into "Need help at bridge (40/0)" when you are at location bridge with 40 health and 0 armor.
- a new MG model - maybe we will change it later
- s_ambient
0 - no ambient sounds like fire or wind
1 - all ambient sounds
- unlocked cg_gunx cg_guny cg_gunz
- cg_nokick
0 - no shaking screen when hit or falling
1 - shaking screen
- fixed cg_truelightning - you can disable the shaft with negative values of cg_truelightning
- new high-resolution-charset, the style will change
http://www.abload.de/img/shot0011gpd2.jpg (possible offline)
( bigger http://www.abload.de/image.php?img=shot0011gpd2.jpg )
- cg_weaponbobbing
0 - turns off weaponbobbing (moving weapon)
1 - turns it on
- PM-skins
you can can force enemymodel or (if you want) teammodels, you can color them per console:
cg_blueteammodel;
cg_redteammodel;
cg_enemymodel;
cg_teammodel;
cg_forceteammodel;
cg_blueHeadColor;
cg_blueTorsoColor;
cg_blueLegsColor;
cg_redHeadColor;
cg_redTorsoColor;
cg_redLegsColor;
cg_enemyHeadColor;
cg_enemyTorsoColor;
cg_enemyLegsColor;
cg_teamHeadColor;
cg_teamTorsoColor;
cg_teamLegsColor;
4 PM-models: sarge/pm , skelebot/pm , major/pm , smarine/pm
http://www.abload.de/img/shot0002f5zp.jpg (possible offline)
(Bigger: http://www.abload.de/img/shot0002f5zp.jpg)
http://www.abload.de/img/shot0003oucm.jpg (possible offline)
(Bigger: http://www.abload.de/img/shot0003oucm.jpg)
http://www.abload.de/img/shot0005n6yr.jpg (possible offline)
(Bigger: http://www.abload.de/img/shot0005n6yr.jpg)
You can make the dead bodies appear dark with cg_deadbodydarken 1
- new shaft style
- some cvar-changes(default values)
com_maxfps is max 125 now, so we dont need pmove so badly(it makes the gameplay a bit choppy)
At the moment r_vertexlight is disabled, we will unlock it again
- New hud-style with deathnotice( upper left corner ) and real chattext
http://www.abload.de/img/shot001030d2.jpg (possible offline)
( bigger http://www.abload.de/image.php?img=shot001030d2.jpg )
3 different weaponbar positions ( cg_weaponbarstyle )
- stepped hitsounds
cg_hitbeep
0 - no hitsound
1 - normal oa hitsound
2 - multitone hitsound
3 - reverse multitone hitsound
- a few chatmacros ( more to come )
#H Health
#A Armor
#W Current weapon
#M Ammo
#L Location
Use them in teamchat
example: say_team "Need help at #L (#H/#A)" will result into "Need help at bridge (40/0)" when you are at location bridge with 40 health and 0 armor.
- a new MG model - maybe we will change it later
- s_ambient
0 - no ambient sounds like fire or wind
1 - all ambient sounds
- unlocked cg_gunx cg_guny cg_gunz
- cg_nokick
0 - no shaking screen when hit or falling
1 - shaking screen
- fixed cg_truelightning - you can disable the shaft with negative values of cg_truelightning
- new high-resolution-charset, the style will change
http://www.abload.de/img/shot0011gpd2.jpg (possible offline)
( bigger http://www.abload.de/image.php?img=shot0011gpd2.jpg )
- cg_weaponbobbing
0 - turns off weaponbobbing (moving weapon)
1 - turns it on
- PM-skins
you can can force enemymodel or (if you want) teammodels, you can color them per console:
cg_blueteammodel;
cg_redteammodel;
cg_enemymodel;
cg_teammodel;
cg_forceteammodel;
cg_blueHeadColor;
cg_blueTorsoColor;
cg_blueLegsColor;
cg_redHeadColor;
cg_redTorsoColor;
cg_redLegsColor;
cg_enemyHeadColor;
cg_enemyTorsoColor;
cg_enemyLegsColor;
cg_teamHeadColor;
cg_teamTorsoColor;
cg_teamLegsColor;
4 PM-models: sarge/pm , skelebot/pm , major/pm , smarine/pm
http://www.abload.de/img/shot0002f5zp.jpg (possible offline)
(Bigger: http://www.abload.de/img/shot0002f5zp.jpg)
http://www.abload.de/img/shot0003oucm.jpg (possible offline)
(Bigger: http://www.abload.de/img/shot0003oucm.jpg)
http://www.abload.de/img/shot0005n6yr.jpg (possible offline)
(Bigger: http://www.abload.de/img/shot0005n6yr.jpg)
You can make the dead bodies appear dark with cg_deadbodydarken 1
- new shaft style
- some cvar-changes(default values)
com_maxfps is max 125 now, so we dont need pmove so badly(it makes the gameplay a bit choppy)
At the moment r_vertexlight is disabled, we will unlock it again