As perry mentioned here http://www.evilarena.de/development/wip/ , it is a nice idea to outsorce some texture problems i cant solve yet. So if anyone has a good idea how to create those textures, please help me !
- gothic_block\killblock_i2.jpg ingame: http://img203.imageshack.us/f/shot0006iv.jpg/
I`ve tried several things like motion blurred fog/plasma/clouds and as well exotic stuff like blinds->noise->pick->gaussian blur-> motion blur but i couldnt create a effect for the trim like the original q3 texture. The stones are already ready, so i just need a idea for the trim. PS: in Speakers v5 pack this texture looks really nice.
- gothic_block\blocks18cgeom.jpg ingame: http://img251.imageshack.us/f/shot0005q.jpg/
I tried this : http://img97.imageshack.us/i/blocks18cgeom.jpg/ but i couldnt finish it, and i think the radius is too big as well as the ring is too expanded. If someone would make for this a nice texture, the frame could be used on several other textures (therefore it should look good!)
- gothic_block\killblock_i2.jpg ingame: http://img203.imageshack.us/f/shot0006iv.jpg/
I`ve tried several things like motion blurred fog/plasma/clouds and as well exotic stuff like blinds->noise->pick->gaussian blur-> motion blur but i couldnt create a effect for the trim like the original q3 texture. The stones are already ready, so i just need a idea for the trim. PS: in Speakers v5 pack this texture looks really nice.
- gothic_block\blocks18cgeom.jpg ingame: http://img251.imageshack.us/f/shot0005q.jpg/
I tried this : http://img97.imageshack.us/i/blocks18cgeom.jpg/ but i couldnt finish it, and i think the radius is too big as well as the ring is too expanded. If someone would make for this a nice texture, the frame could be used on several other textures (therefore it should look good!)