CHANGES:
- fixed some pm-skins bugs ( eneymodel, teammodel, redteammodel and blueteammodel can show non pm too)
- speconly for tournament, "Join Queue" and "Spectate" in join menu
a speconly player will not join the game in tournament
- Accuracyboard, +acc -acc to show your weaponaccuracy( -% for unused weapons ), the accboard shows only weapons that are available on the map
to use it bind "+acc"
http://www.abload.de/img/shot0030wq10.jpg (possible offline)
(Bigger: http://www.abload.de/img/shot0030wq10.jpg)
- fixed order in weaponbar
- 3 new weaponbarstyles
cg_weaponBarStyle 3/4/5 show all weapons on map
http://www.abload.de/img/shot0033omdq.jpg (possible offline)
(Bigger: http://www.abload.de/img/shot0033omdq.jpg)
- more colors: ^1-^9 normal colors, ^a-^z-^A-^Z rainbow colors (i will add the colored names later)
http://www.abload.de/img/shot0028vm0u.jpg (possible offline)
(Bigger: http://www.abload.de/img/shot0028vm0u.jpg)
- removed the TA weapons ( MAYBE there will be a missionpack later )
- awesome new Textures
http://www.abload.de/img/shot0034305p.jpg (possible offline)
(Bigger: http://www.abload.de/img/shot0034305p.jpg)
- cg_mapConfigs 0/1
with cg_mapConfigs 1 you can have different configs for every map. The mapconfigs are located in "mapconfigs" in modfolder.
For example place a "oasago2.cfg" in the mapconfigs-folder and oaUn will exec it when you play the map oasago2( with cg_mapConfigs 1 ).
This will allow you to have different binds or enemycolors for every map.
Is cg_mapConfigs is set to 1 but oaUn cannot find the mapconfig, it will try to exec "mapconfigs/default.cfg".
WARNING: do not put a "vid_restart" in any mapconfig
- fixed some pm-skins bugs ( eneymodel, teammodel, redteammodel and blueteammodel can show non pm too)
- speconly for tournament, "Join Queue" and "Spectate" in join menu
a speconly player will not join the game in tournament
- Accuracyboard, +acc -acc to show your weaponaccuracy( -% for unused weapons ), the accboard shows only weapons that are available on the map
to use it bind "+acc"
http://www.abload.de/img/shot0030wq10.jpg (possible offline)
(Bigger: http://www.abload.de/img/shot0030wq10.jpg)
- fixed order in weaponbar
- 3 new weaponbarstyles
cg_weaponBarStyle 3/4/5 show all weapons on map
http://www.abload.de/img/shot0033omdq.jpg (possible offline)
(Bigger: http://www.abload.de/img/shot0033omdq.jpg)
- more colors: ^1-^9 normal colors, ^a-^z-^A-^Z rainbow colors (i will add the colored names later)
http://www.abload.de/img/shot0028vm0u.jpg (possible offline)
(Bigger: http://www.abload.de/img/shot0028vm0u.jpg)
- removed the TA weapons ( MAYBE there will be a missionpack later )
- awesome new Textures
http://www.abload.de/img/shot0034305p.jpg (possible offline)
(Bigger: http://www.abload.de/img/shot0034305p.jpg)
- cg_mapConfigs 0/1
with cg_mapConfigs 1 you can have different configs for every map. The mapconfigs are located in "mapconfigs" in modfolder.
For example place a "oasago2.cfg" in the mapconfigs-folder and oaUn will exec it when you play the map oasago2( with cg_mapConfigs 1 ).
This will allow you to have different binds or enemycolors for every map.
Is cg_mapConfigs is set to 1 but oaUn cannot find the mapconfig, it will try to exec "mapconfigs/default.cfg".
WARNING: do not put a "vid_restart" in any mapconfig