Changes:
- damagecounter for CA/elimination
http://www.abload.de/img/shot00351gp3.jpg (possible offline)
( Bigger: http://www.abload.de/img/shot00351gp3.jpg)
- new reward ( find the reward on 1/Unofficial
)
- cg_forceweaponcolor bitmask to color
1: Grenades
2: Grenade-trail
4: Rocket-trail
8: shaft
16: Railgun-trail
32: Plasmaballs
cg_teamWeaponColor sets the weaponcolor of you and your teammates
cg_enemyWeaponColor sets the weaponcolor of your enemies
http://www.abload.de/img/shot0036vf9k.jpg (possible offline)
( Bigger: http://www.abload.de/img/shot0036vf9k.jpg)
http://www.abload.de/img/shot0037efgt.jpg (possible offline)
( Bigger: http://www.abload.de/img/shot0037efgt.jpg)
http://www.abload.de/img/shot00385hte.jpg (possible offline)
( Bigger: http://www.abload.de/img/shot00385hte.jpg)
- cg_plasmaTrail 1 enables plasmatrail ( when cg_noprojectiletrails is 0 )
cg_rocketTrailRadius changes the rocketsmoke size
cg_grenadeTrailRadius changes the grenadesmoke size
- cg_brightItems makes the items bright ( only weapons at the moment )
http://www.abload.de/img/shot0039ufor.jpg (possible offline)
( Bigger: http://www.abload.de/img/shot0039ufor.jpg)
- fixed a forcemodel bug( all models red when not using cg_forcemodel 1 )
- new textures
- damagecounter for CA/elimination
http://www.abload.de/img/shot00351gp3.jpg (possible offline)
( Bigger: http://www.abload.de/img/shot00351gp3.jpg)
- new reward ( find the reward on 1/Unofficial

- cg_forceweaponcolor bitmask to color
1: Grenades
2: Grenade-trail
4: Rocket-trail
8: shaft
16: Railgun-trail
32: Plasmaballs
cg_teamWeaponColor sets the weaponcolor of you and your teammates
cg_enemyWeaponColor sets the weaponcolor of your enemies
http://www.abload.de/img/shot0036vf9k.jpg (possible offline)
( Bigger: http://www.abload.de/img/shot0036vf9k.jpg)
http://www.abload.de/img/shot0037efgt.jpg (possible offline)
( Bigger: http://www.abload.de/img/shot0037efgt.jpg)
http://www.abload.de/img/shot00385hte.jpg (possible offline)
( Bigger: http://www.abload.de/img/shot00385hte.jpg)
- cg_plasmaTrail 1 enables plasmatrail ( when cg_noprojectiletrails is 0 )
cg_rocketTrailRadius changes the rocketsmoke size
cg_grenadeTrailRadius changes the grenadesmoke size
- cg_brightItems makes the items bright ( only weapons at the moment )
http://www.abload.de/img/shot0039ufor.jpg (possible offline)
( Bigger: http://www.abload.de/img/shot0039ufor.jpg)
- fixed a forcemodel bug( all models red when not using cg_forcemodel 1 )
- new textures